﻿namespace UnityEngine
{
    using System;

    public enum TextureFormat
    {
        Alpha8 = 1,
        ARGB32 = 5,
        ARGB4444 = 2,
        ATC_RGB4 = 0x23,
        ATC_RGBA8 = 0x24,
        ATF_RGB_DXT1 = 0x26,
        ATF_RGB_JPG = 40,
        ATF_RGBA_JPG = 0x27,
        BGRA32 = 0x25,
        DXT1 = 10,
        DXT5 = 12,
        ETC_RGB4 = 0x22,
        [Obsolete("Use PVRTC_RGB2")]
        PVRTC_2BPP_RGB = 30,
        [Obsolete("Use PVRTC_RGBA2")]
        PVRTC_2BPP_RGBA = 0x1f,
        [Obsolete("Use PVRTC_RGB4")]
        PVRTC_4BPP_RGB = 0x20,
        [Obsolete("Use PVRTC_RGBA4")]
        PVRTC_4BPP_RGBA = 0x21,
        PVRTC_RGB2 = 30,
        PVRTC_RGB4 = 0x20,
        PVRTC_RGBA2 = 0x1f,
        PVRTC_RGBA4 = 0x21,
        RGB24 = 3,
        RGB565 = 7,
        RGBA32 = 4,
        RGBA4444 = 13
    }
}

